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Walkthrough - A PUZZLE OF FLESH


( Full Gameplay ) - [ No Commentary ] - M4rl3zockt.v2.0


CHAPTER 1


Curtis' flat

You are in the bedroom. Open the drawer on the bedside table and pick up the bolt, the screwdriver and the photo.


Take a quick look in the mirror and then go to the door and take the post from the post basket by the door.


Now go into the living room and say hello to your rat by clicking on the rat cage.


Then look in your inventory and click on yourself with the post to read it. Then take the photo from the table and go to the entrance. When you try to open the door, you realise that your wallet is missing, so you have to go back to the living room to find it.


Take a close look at the sofa and click on it with the mouse. You realise that the purse is at the very back under the couch and get your rat BLOB to send it there.


Now you need the chocolate bar to get BLOB back. The purse is now back in your inventory. If you grab it with the mouse and drag it to the eye at the bottom right, you can get your WynTech pass card from your wallet. You'll need it later.


Now you can leave the flat and travel to *WynTech*, your workplace.


In the entrance area of *WynTech* you will need your ID card for the card reader on the left. Drag your card with the mouse onto the card reader to enter the office.

Get a drink from the water dispenser in the office and have a look round the office. Say hello to your work colleagues and have a chat.


You meet your friend Jocilyn in the office with all the plants, show her the postcard and the photos.


You can recognise Tom's office by the many keys, show Tom your wallet and your ID card


Therese's office cubicle is opposite the window. Show her the postcard.


Then you can go on to Bob. A trench coat is hanging on the clothes rack outside his office. Have a quick chat and go to Warner's office.


In Warner's office, click on the desk and look at the photo on his desk and try to open the drawer. Warner will then throw you out of the office and you can go to your own office cubicle.


In your office cubicle, click on the chair to sit down. On the desk is a picture of your rat BLOB and a notebook with the telephone numbers of your colleagues and your boss.


Now call all your colleagues one by one and have a chat.


Trevor Barnes: 6125


Curtis ( you ): 6100


Jocelyn: 6992


Therese: 3038


Bob: 6114


PAW: 6996


Now go to Trevor's office cubicle. You'll recognise it by the globe. Have a chat with him and show him the sexy postcard, the photos and the ID card.


Then you can go back to your cell. Click on your office chair to sit down, then on the computer. You unlock it with the


password: BLOB


Then click on the document icon in the bottom left-hand corner. With the help of the

top right-hand window, you now go through the personnel files and

you will find out that you are currently working on the Venimen-Sagawa document,

which you can read immediately (just click on it).


Now you can also look in the employee file and open your mailbox to read and reply to the messages.


Now look at your project and click on it to watch the shock moment of the video sequence.


Now go to the tool room. The door to the tool room is in the corridor opposite the door to the office room on the other side of the corridor.


Click on the workbench to find out that there is nothing to get here and then click behind you on the right to get to the stacked crates. Click on them to move them and take a close look at the door behind them.


Use the screwdriver to try to open the door, but you will need the key that is in the drawer in the boss's office.


Afterwards, meet up with Trevor again in his office cubicle and talk to him until he goes out to eat with you.


In the *Dreaming Tree Restaurant*, click on Trevor until the conversation is over and you can return to the office.


Back in *WynTech*, go back to your cell to open the Venimen document on your computer.


Password: RATBOY or RATTEN


Then go back to Bob's cell and then to Therese's cell to talk to her. Then go back to the tool room to meet Therese there unexpectedly.


Now you can go back to your office to continue working on your Venimen project. Click on it once to call it a day.


Go to the *Dreaming Tree Restaurant* to meet up with Jocelyn. Talk to her and the waiter until you can ask for and pay the bill. Use the purse to do this.


Now go back to your flat with Jocelyn. Click on her to end the chapter.




CHAPTER 2

In Curtis' flat, first click on the mirror in the bedroom and then go to the front door to get the mail. Then go into the living room and click on the post from the inventory to read it.


Don't forget to wish your rat a good day and examine the bookshelf. There is a photo on the wall next to the bookshelf that you should take a look at.


Now take the business card from the inventory and click it on the phone to make an appointment with the psychologist and then go to work.


When you arrive at *WynTech*, have a quick chat with your colleagues in the corridor and then go to Warner's office, pick up the scrap of paper from the floor and then go to the big office. Here you have to talk to the policewoman and then click on your office cell.


Then continue to the *Dreaming Tree* where you talk to Jocelyn and Therese until you have a date with Therese. Then continue to your flat.


After taking a look at the rat and the bookshelf, go into the bedroom and take a quick look in the mirror.


Back in *WynTech* you go back to the collection office and seek refuge in Tom's office cell to avoid being thrown out by the policewoman and call Warner on the phone from there. ( 6996)


Then go to *Warner's office* and study the Carpe Diem plaque on the wall, look at the document on Warner's computer and open the drawer of the desk to steal the small key to open the door in the tool room.


Go back to *Bob's office cubicle* and pick up the button on his office chair. You will break it for the psychodoc.


Then go to the tool room to open the door with the small key. Push the boxes to the side and take the key from the inventory and click it on the door.


In the hidden room there is a filing cabinet with a toolbox hidden inside, which you should take a closer look at.


Back in *Curtis' apartment*, take the toolbox from the inventory and click on it to take a closer look. It contains a file and an old piece of cloth. You add everything to your inventory. On closer inspection, you notice that there is a secret compartment in the toolbox that you cannot open so easily. You also need a hammer to open it.


Continue to *Dr Harburg's* office. First click on the snow globe and watch the video sequence. Then click the items from your inventory on Dr Harburg's. You can use Bob's coat button to talk to her about the murder and the piece of cloth to talk about your childhood. The business card will give you a new appointment. Try all the items in the inventory to progress in the story.


In the *Dreaming Tree*, talk to Max about the murder and then go to the *Borderline*


Show the bouncer the S/M postcard and then go into the club. Talk to the Bartender behind the bar, then go briefly to the toilet and then meet Therese in the cubicle.


Talk to Therese until she buys you a drink. Finish your drink and get a belly button piercing from the piercer with the leather clothes on the stage.


Then go back to your flat. Click on your piercing to finish the chapter.



CHAPTER 3

After a look in Curtis' mirror in his flat, you go into the living room and answer the ringing phone. Then you have a quick chat with Blob and pick up the mail at the door.

Now you go back to your workplace *WynTech*.


In the tool room you should now examine the small door to find that it is now bricked up. Then go to the workbench and take the hammer that is waiting for you there.


Go back to the main office and listen to Warner arguing with the police, then switch on your computer. First read through your e-mails and answer them before you look in the archive directory.


Password archive: CARPE DIEM


Now you can access the file *TRESHOLD.DOC*.


Click on the *Memos folder*. Now you need the passwords written on the note you found on the floor in the office.


ACCESS.DOC - INFECTION


ENERGY.DOC - REVELATION


CURTIS.DOC - DESECRATION


Then call Trevor ( 6125 ) and Jocelyn ( 6992 ) and do your usual office rounds.


Talk to Trevor and Therese. Therese must be spoken to twice. Then go further into Bob's office cubicle and look at the box with the remains of his desk. Now go to Jocelyn and speak to her twice.


Now click on Warner's office again and listen to the argument, then click on the door again to wake up in the nuthouse.


In the *insane asylum*, first speak to the nurse, but she won't help you. Then click on the belt to try to escape. Now you have time to check out the other residents. Once you have done this, try to catch the ball that the two patients are rolling towards each other.


You kick the ball away and distract the nurse. This is the perfect opportunity to undo your belt and escape to the hallway.


In Curtis' flat, you can now take a closer look at the toolbox. If you open the inventory in the close-up, you can combine the two tools and open the jammed secret compartment by pulling the screwdriver onto the eye and then pulling the hammer onto the eye without closing the screwdriver.


Inside you will find a letter from your father, which you should definitely read.


Next, go to the *Dreaming Tree* and talk to Trevor as long as you can click on him and then go to *Dr Harburg*

Show Dr Harburg the items in your inventory and watch the video sequences. You can show her your father's letter twice.


Now go back to the *Borderline* and talk to the barkeeper and then go back to your *apartment* where you will meet Therese. Go into the bedroom with her, click on her and watch the video sequence that ends the chapter.




CHAPTER 4


You wake up in your flat and have a chat with the policewoman, who pays you a visit until she's ready to leave.


Get the mail and look at it, talk to Blob and examine your bookshelf.


In *WynTech* you will be thrown out by the policewoman when you enter Tom's office cells and continue to the *Dreaming Tree* to talk to Trevor again. Then go back to *Wyn Tech* and try to enter Warner's office, but the policewoman won't let you in.


Continue to *Dr Harburg's office*. Talk to her until you are annoyed and make your way home.


Next, receive Jocely in your *apartment* and have a chat with her. Afterwards, take the hairpin she forgot from the table. You will need it to open Warner's office.


Now go back to *WynTech* to break into Warner's office. Go to your inventory and drag the hairpin onto Warner's office door when you are standing in the entrance area to open it.


In his office, open the drawer with the screwdriver and take the document and the code book. Now log in as Curtis on his computer and check your e-mail to find out the Secure-Con password.


Secure-Con password - BLACKLOTUS


Now log out again and log back in as Warner. You now need the password CARPE DIEM again.


Now click on the *icon* with the two screens at the bottom to set your ID card to security level *three*. But first you have to log in with the password BLACKLOTUS.


Now you can finally go through the glass door by swiping your ID card on the card reader. There is only one way further to the lift. Swipe the ID card on the card reader to get to the laboratory in the basement.


Go to the door opposite by clicking on it. After the short video sequence, examine the clothes on the floor and then go through the next door by clicking on it again. Now take a closer look at the toy loader and then click through the next door again. There is a blanket in the corridor that you should take a look at.


In front of you on the right-hand side is *room B64*. To get through the door, you need to enter a code in the box to the right of the door.


CODE: 10950


You must hurry, otherwise the alarm will go off and you will end up dead in the cemetery.


Behind the door is a *computer room*. Go to the computer and enter the password to open the programme.


Password: ROSETTA


Now you have the possibility to talk to the aliens and you can press different buttons to lead the conversation to be invited. And this will happen no matter how you go about it. Don't accept the invitation, otherwise Dr Marek will catch you and you'll end up in the graveyard again.


Leave *WynTech* and meet up with Therese at *Borderline*. Talk to her and have a drink. Now you have to show the guard your invitation so that he will let you see Therese in the back rooms. There's a little puzzle waiting for you at the door. Match the same colours in the middle to open the door. Behind the door, click on all the items and the S&M mask that you can click on until the video sequence starts and ends the chapter.



CHAPTER 5

Back in your *apartment* you have to talk to the police again and realise during the conversation that Blob has disappeared. You quickly find your rat again. Talk to the police until they leave again.


Now go to your bedroom and look in the mirror twice to enjoy your shock moments from the video sequence, get your wallet from the bedside drawer and get your post to read it.


Then swipe *Dr Harburg's* business card on the phone to call her and make your way there.


In *Dr Harburg's office*, you realise that something bad has happened and slowly approach the desk by clicking on the telephone receiver hanging on the side of the table. You take a long look behind the desk and realise that Dr Harburg has melted.


Now security comes into the room and assesses the situation. You are in a tight spot. Wait until he's not looking at you and flee.


Now go back to *WynTech* in your office cell and switch on the computer to see the monster. It comes twice.


Continue to Bob's cell and pick up your hallucination on his keyboard.


Then go to Tom's cell and sit down at his computer. Log in as Curtis, read your e-mails and log out again.


Then read the file ‘GOLDMINE.DOC’ in the PaulW folder and print it out using the

‘GRAPHIC’ button to print out the logo. Then skim through the file

‘BDADRESS.DOC’, after which you leave the office again in the direction of the tool room.


You will meet Trevor there, but unfortunately he dies. Click on him when he is lying on the ground and get his ID card.


Now go back to the underground computer room. Use the password ‘ROSETTA’ to open the programme again.


Now talk to the aliens again until you receive an invitation. This time you can accept it.


Drag Trevor's ID card onto the reader to unlock the console. Now click on the symbol you printed out earlier to enter the room behind it.


Go into the room and click on the console in the centre. When Paul comes in, talk to him until the alien appears and kills him. Now talk to the alien until it attacks you and then click on the console to open the portal through which you can escape.


Once in the *alien world* you have to collect the brown slime from the pillar to the right of the entrance and then take the path down. Here you have to capture 3 alien animals.


The starfish alien


The alien with a tail


The horseshoe-shaped alien


Now drag the horseshoe-shaped alien and the starfish alien from the inventory onto the eye at the bottom right to combine them and create a hybrid alien.


Then continue through the hole in the wall behind you.


In the next room, turn round again to discover the glowing alien animals. Drag the Alien with Tail from your inventory onto the glowing beasts to create another Hybrid Alien, it will now glow and you will need it.


Now take the first hybrid alien you created and click on the rising energy to create a wormhole through which you can pass. Go through the passage and find yourself in a horrible state. Click on your twin to enter the next video sequence.


You are on an operating table and have three emergency tools to choose from. Click on the syringe to avoid dying.


Now you are in the *Dreaming Tree* with Jocelyn and she tries to shoot you. Take the pistol from her when she presses it vertically under your chin and get to *WynTech*


Your colleagues have all become zombies. Get out of their way. Fall down, look at the floor to pick up the ID card and pull it onto the reader on the lift to escape.


Now you are in the clutches of Therese in the *Borderline*

Click on the handle near your right hand and you can escape.

you can escape.


Next you'll meet your evil mum, but all you have to do is hug her.


Back in the *alien world* you have to rip out your Twin's life support system and collect the goo that's on his lap. Leave your twin behind and go one room further.


Now mix the goo with the brown slime from the pillar to make a kind of glue that you can then apply to the broken pipe to repair it.


Now go back upstairs and take the glowing hybrid egg to use it as a light bulb for the ring. Insert it into the ring and continue to the console. Click on it to see the mechanism.


1. on the left-hand side and below you can see how the cables are connected. Sort the colours of the cables in the same way:


Blue - red, green - purple, red - blue, purple - green


Purple - red, red - green, green - purple


2. press the button with the small red arrow once so that the blue part with the green dot connects to the bodyhorror brain.


3. click on the lens with the opening so that the opening points to the left.


4. click on the spiky *tip* above the round lens to release the laser that activates the mechanism.


5. Then click on the lens again until the opening is at approximately

3 o'clock.


6. Click again on the *tip* above the round lens to recharge the

recharge the ray gun.


7. press once on the knob with the small red arrow.


8. click on the triangle until you reach the blue dot at the bottom right

is at the bottom right.


9. click on the ray gun to shoot light through the blue dot.

to shoot light through the blue dot.


14. click on the red, yellow and blue switches in exactly the same order

in that exact order.


...done....


You arrive back in the room where Paul was attacked by the alien and meet Jocelyn.


Click on Jocelyn to experience the human ending


Click on the portal to experience the alien ending.






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